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Removed in 2010 or later.
The following article is about something that was removed from Cartoon Network Universe: FusionFall in 2010 or later. This category includes content that was removed or altered following the game's first update in 2010.

“  The fumes from these spawns are so dangerous, they have to wear gas masks to protect themselves from themselves! Inhaling even the smallest amount of this gas can be fatal, indeed.  ”

Quick Start Game Guide, Cartoon Network Universe: FusionFall Victory Pack[1]

The Toxic Spawn is an enemy that appears in Cartoon Network Universe: FusionFall. It is a species of Fusion Monsters that is used in Fuse's Army.

Physical appearance

A Toxic Spawn, from the .

A Toxic Spawn, from the Quick Start Game Guide.

The Toxic Spawn bears a strong resemblance to its Fusion Spawn cousin, being a basic round blob of Fusion Matter with a hook-like antennae on top of its head that resembles a dorsal fin and menacing and featureless red eyes. However, the Toxic Spawn wears a brown and gray half-face elastomeric respirator over its mouth, with black straps around its body that holds the mask in place. In addition, the end straps for its mask come together to form a black devil tail.

Gameplay

In gameplay, the Toxic Spawns are enemy monsters that the player fights at various points in the game, either optionally, or as a part of a mission objective. To target a Toxic Spawn, align the Avatar with it to make its information window appear on the top of the screen. Should its Health Bar reach zero when battling it, the Fusion Matter animating the Toxic Spawn will break up, and the Toxic Spawn will disintegrate.[2] The player will then automatically receive some Fusion Matter and Taros as reward. However, while the Toxic Spawn's Taro reward remains consistent, its Fusion Matter reward will decrease for each level the Avatar is above the Toxic Spawn; if the Avatar is six levels higher than the Toxic Spawn or more, no Fusion Matter is rewarded. Sometimes, the player also automatically receives loot from defeated Toxic Spawns in the form of C.R.A.T.E.s.

In battle, the Toxic Spawns target the Avatar when they get close enough. However, the higher the Avatar's level is, the closer they can get to a Toxic Spawn without it attacking them. Once they begin fighting, the Toxic Spawns will continue attacking until either they are destroyed, the Avatar is defeated, or the Avatar moves too far away from their point of origin. If the Avatar runs away from them, the Toxic Spawns will follow them until they get too far away from their area of roaming, at which point they will return, where they will regain their full health instantly. Notably, while retreating, they will be invulnerable to attacks. Also, once defeated, a Toxic Spawn will respawn after thirty seconds.

History

Cartoon Network Universe: FusionFall

Fusion Invasion

The Future
This section is a stub. You can help FusionFall Wiki by expanding it.

In the Future, the Toxic Spawns would fight the soldiers opposing the Fusion Invasion.

Behavior

Like other Fusion Monsters, the Toxic Spawns are aggressive, hostile, and spit out Fusion Matter wherever they go.

Powers and abilities

Skills the Toxic Spawns have exhibited include:

Rewards

This section is a stub. You can help FusionFall Wiki by expanding it.

When defeated, the Toxic Spawns may reward the player with C.R.A.T.E.s containing items.

Patch Notes

The following list contains the Patch Notes pertaining to the Toxic Spawns in Cartoon Network Universe: FusionFall:

Trivia

See also

References

  1. 1.0 1.1 1.2 Quick Start Game Guide (English). "Chapter 13: Monsters". p. 53. Majesco Entertainment (13 January 2009).
  2. Quick Start Game Guide (English). "Chapter 6: Jump into Battle". p. 10. Majesco Entertainment (13 January 2009).
  3. Patch Notes: 2/16/2011 (PDF). Cartoon Network Universe: FusionFall : Community/News. Cartoon Network (16 February 2011). Archived from the original on 20 April 2011.

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