| “ | The Wild Wing answers to no one. For unknown reasons they seem attracted to Mojo's Volcano. With their robotic strength and powerful wings to escape danger, Mojo Jojo hasn't had any luck fighting them off. | ” |
– Quick Start Game Guide, Cartoon Network Universe: FusionFall Victory Pack[1]
The Wild Wing is an enemy that appears in Cartoon Network Universe: FusionFall. It is a species of Fusion Monsters that is used in Fuse's Army.
Physical appearance
A Wild Wing, from the Quick Start Game Guide.
The Wild Wing is a robotic, bat-based Fusion Monster. Covered mostly in blue metal armor, it has a medium-long head with a pair of featureless red eyes, a green horizontal line across its pace, a blue jaw with a pointy chin and two fins for ears. It also has a gray neck connecting its head to a box-shaped upper torso with long and thin pale blue flaps on its shoulders and a pair of bat-like wings with membranes made of Fusion Matter instead of arms. Notably, it has a small spike at the end of each of its wings' forearms, and a long prong on its back. It possesses a gray abdomen as well, along with a flat pelvis, a pair of digitigrade legs, and feet with clawed two-toed feet. Lastly, it has Fusion Matter leaking from cracks and recesses all over its body.
Gameplay
In gameplay, the Wild Wings are enemy monsters that the player fights at various points in the game, either optionally, or as a part of a mission objective. To target a Wild Wing, align the Avatar with it to make its information window appear on the top of the screen. Should its Health Bar reach zero when battling it, the Fusion Matter animating the Wild Wing will break up, and the Wild Wing will disintegrate.[2] The player will then automatically receive some Fusion Matter and Taros as reward. However, while the Wild Wing's Taro reward remains consistent, its Fusion Matter reward will decrease for each level the Avatar is above the Wild Wing; if the Avatar is six levels higher than the Wild Wing or higher, no Fusion Matter is rewarded. Sometimes, the player also automatically receives loot from defeated Wild Wings in the form of C.R.A.T.E.s, Nano Potions, and Weapon Boosts.
In battle, the Wild Wings target the Avatar when they get close enough. However, the higher the Avatar's level is, the closer they can get to a Wild Wing without it attacking them. Once they begin fighting, the Wild Wings will continue attacking until either they are destroyed, the Avatar is defeated, or the Avatar moves too far away from their point of origin. If the Avatar runs away from them, the Wild Wings will follow them until they get too far away from their area of roaming, at which point they will return, where they will regain their full health instantly. Notably, while retreating, they will be invulnerable to attacks. Also, once defeated, a Wild Wing will respawn after one hundred seconds.
History
Cartoon Network Universe: FusionFall
Fusion Invasion
The Past
| This section is a stub. You can help FusionFall Wiki by expanding it. |
In the Past, the Wild Wings would fight the soldiers opposing the Fusion Invasion. With the monsters somehow attracted to Mojo's Volcano, Mojo Jojo made efforts to fight the Wild Wings off, but with no luck.[1]
Behavior
Like other Fusion Monsters, the Wild Wings are aggressive, hostile, and spit out Fusion Matter wherever they go. Answering to no one, they seem attracted to Mojo's Volcano for unknown reasons.[1]
Powers and abilities
Skills the Wild Wings have exhibited include:
- Energy Projection: The Wild Wings can fire blasts of green energy.
- Flight: The Wild Wings are capable of flight thanks to their powerful[1] wings.
- Fusion Matter Explosion: The Wild Wings possess the Eruption Attack, which lets them create a localized explosion of Fusion Matter from the ground. When launching this attack, the Wild Wings make the ground below their opponent glow with Fusion Matter for a few seconds before causing a pillar of Fusion Matter to erupt.
- Nano Drain: The Wild Wings possess the Corruption Attack, which lets them drain Nanos of their stamina. When they are attacking a Nano, they will start to glow, which is the wind up, before throwing an attack that will trump their opponent's Nano. Should it make contact, the Nano will lose a lot of stamina. Conversely, if their opponent drops their current Nano and brings out one that deflects the attack back at the Wild Wings, the Nano will get a boost in stamina. Should the Wild Wings launch their Corruption Attack on an opponent without a Nano out though, the former will take damage.
- Potion Consumption: The Wild Wings possess the Battery Drain, which lets them launch attacks that can drain the Avatar's supply of Nano Potions and Weapon Boosts by a certain amount.
- Strength: The Wild Wings possess robotic strength.[1]
Rewards
| This section is a stub. You can help FusionFall Wiki by expanding it. |
When defeated, the Wild Wings may reward the player with C.R.A.T.E.s containing the following items:
| Image | Name |
|---|---|
![]() |
Gumball (Adaptium) |
![]() |
Gumball (Blastons) |
![]() |
Gumball (Cosmix) |
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Quick Start Game Guide (English). "Chapter 13: Monsters". p. 90. Majesco Entertainment (13 January 2009).
- ↑ Quick Start Game Guide (English). "Chapter 6: Jump into Battle". p. 10. Majesco Entertainment (13 January 2009).


