| “ | The introduction of Fusion Matter caused regular light bulbs to burn brighter than any lamp known. But they also turned evil! It's rumored that those who have survived a fight with a Killowatt had to wear a blindfold. | ” |
– Quick Start Game Guide, Cartoon Network Universe: FusionFall Victory Pack[1]
The Killowatt is an enemy that appears in Cartoon Network Universe: FusionFall. It is a species of Fusion Monsters that is used in Fuse's Army.
Physical appearance
A Killowatt, from the Quick Start Game Guide.
The Killowatt is a robotic and humanoid Fusion Monster. Notably, most of its components consist of light apparatuses, all of which have Fusion Matter flowing through their lamps. It possesses a classic light bulb for a head and a metallic and rectangular red chest area shaped with two golden-framed chest plates with a round light bulb on each of them. On its back, right below the back of its neck, it also has a circline fluorescent light bulb, and its abdomen consists of several light rods inserted into a grayish blue socket that serves as the pelvis. Its right shoulder consists of a giant tubular-form fluorescent light bulb in a grayish blue socket, while its left shoulder is a simple round light bulb in a grayish blue socket too. Also, its right arm is a grayish green cable with a light bulb in a red socket for a hand, while its left arm is a simple rust-brown arm with a large fluorescent tube lamp for a hand. Lastly, its right leg consists of a household lamp with a purple light screen for a thigh and bendable knee with a fluorescent light tube plug for a lower leg, while its left leg has a light tube for a thigh and a giant tubular-form fluorescent light bulb in a grayish blue socket for a lower leg.
Gameplay
In gameplay, the Killowatts are enemy monsters that the player fights at various points in the game, either optionally, or as a part of a mission objective. To target a Killowatt, align the Avatar with it to make its information window appear on the top of the screen. Should its Health Bar reach zero when battling it, the Fusion Matter animating the Killowatt will break up, and the Killowatt will disintegrate.[2] The player will then automatically receive some Fusion Matter and Taros as reward. However, while the Killowatt's Taro reward remains consistent, its Fusion Matter reward will decrease for each level the Avatar is above the Killowatt; if the Avatar is six levels higher than the Killowatt or more, no Fusion Matter is rewarded. Sometimes, the player also automatically receives loot from defeated Killowatts in the form of C.R.A.T.E.s, Nano Potions, and Weapon Boosts.
In battle, the Killowatts target the Avatar when they get close enough. However, the higher the Avatar's level is, the closer they can get to a Killowatt without it attacking them. Once they begin fighting, the Killowatts will continue attacking until either they are destroyed, the Avatar is defeated, or the Avatar moves too far away from their point of origin. If the Avatar runs away from them, the Killowatts will follow them until they get too far away from their area of roaming, at which point they will return, where they will regain their full health instantly. Notably, while retreating, they will be invulnerable to attacks. Also, once defeated, a Killowatt will respawn after one hundred seconds.
History
Cartoon Network Universe: FusionFall
Fusion Invasion
The Past
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In the Past, the Killowatts would fight the soldiers opposing the Fusion Invasion.
FusionFall Heroes
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Behavior
Like other Fusion Monsters, the Killowatts are aggressive, hostile, and spit out Fusion Matter wherever they go. Notably, they are entities with evil minds.[1]
Powers and abilities
Skills the Killowatts have exhibited include:
- Fusion Matter Explosion: The Killowatts possess the Eruption Attack, which lets them create a localized explosion of Fusion Matter from the ground. When launching this attack, the Killowatts make the ground below their opponent glow with Fusion Matter for a few seconds before causing a pillar of Fusion Matter to erupt.
- Light Wave Emission: The introduction of Fusion Matter allows the Killowatts' light bulbs to burn brighter than any lamp known, to the extent that it said that those who have survived fighting a Killowatt had to wear blindfolds.[1]
- Nano Drain: The Killowatts possess the Corruption Attack, which lets them drain Nanos of their stamina. When they are attacking a Nano, they will start to glow, which is the wind up, before throwing an attack that will trump their opponent's Nano. Should it make contact, the Nano will lose a lot of stamina. Conversely, if their opponent drops their current Nano and brings out one that deflects the attack back at the Killowatts, the Nano will get a boost in stamina. Should the King Stingers launch their Corruption Attack on an opponent without a Nano out though, the former will take damage.
- Stun Inducement: The Killowatts possess the Stun - Cone power, which can immobilize their opponents completely for a few moments.
Rewards
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When defeated, the Killowatts may reward the player with C.R.A.T.E.s containing the following items:
| Image | Name |
|---|---|
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Gumball (Adaptium) |
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Gumball (Blastons) |
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Gumball (Cosmix) |
References
- ↑ 1.0 1.1 1.2 Quick Start Game Guide (English). "Chapter 13: Monsters". p. 93. Majesco Entertainment (13 January 2009).
- ↑ Quick Start Game Guide (English). "Chapter 6: Jump into Battle". p. 10. Majesco Entertainment (13 January 2009).


